Real-Time Business Engine

Management Game

Avalon Hill’s 1960 business game, played by the real rules. Bid high in secret to buy scarce raw material, then undercut your rivals to sell finished goods into a limited market. Twelve months to build the largest company.

Running this as a workshop? Facilitator console

The rules, enforced

Every cost taken from the printed board: $1,000 factory upkeep, $300 and $500 storage, 4–8 month build times.

Sealed bidding

Bids stay on the server until every company has committed, so no one can read yours.

Books kept for you

Profit & loss and the balance sheet are generated each month, instead of the spreadsheets the original game required.