Real-Time Business Engine
Management Game
Avalon Hill’s 1960 business game, played by the real rules. Bid high in secret to buy scarce raw material, then undercut your rivals to sell finished goods into a limited market. Twelve months to build the largest company.
Running this as a workshop? Facilitator console
The rules, enforced
Every cost taken from the printed board: $1,000 factory upkeep, $300 and $500 storage, 4–8 month build times.
Sealed bidding
Bids stay on the server until every company has committed, so no one can read yours.
Books kept for you
Profit & loss and the balance sheet are generated each month, instead of the spreadsheets the original game required.